Posts

Showing posts with the label threejs

Draco compression and Three.js

Image
 Big meshes? Can Draco help?

Source of node materials (Three.js)

Traditional Three.js materials are like black boxes with various numeric parameters on it. Node materials are different. They are more modular. They allow for making material out of diferent boxes(nodes) and connect them in some kind of graph (like in e.g. Blender)